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2021-06-01 Mobile Gaming – Thematic Research
Content&Copyrght/Game
GlobalDate

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< Key Hightlight >

Mobile gaming is already bigger than the console and PC gaming markets combined, contributing nearly 57% of the $173bn global video games revenue in 2020. Worth $98bn in 2020, the mobile gaming market will grow to $272bn by 2030, at a compound annual growth rate (CAGR) of 11% over the period, according to GlobalData forecasts. 

Scope

This report provides an overview of the mobile gaming theme. 

It identifies the key trends impacting growth of the theme over the next 12 to 24 months, split into three categories: technology trends, macroeconomic trends, and regulatory trends. 

It contains a comprehensive industry analysis, including global market size and growth forecasts for mobile gaming, details of M&A deals driven by the mobile gaming theme, and a timeline highlighting milestones in the development of mobile gaming. 

The detailed value chain shows comprises four layers: creation, monetization, distribution, and device. Leading and challenging vendors are identified across three of the four layers.

Key Highlights

Traditional console and PC game publishers like Activision Blizzard and Electronic Arts are increasingly focused on mobile gaming due to its popularity with gamers worldwide and lucrative revenue opportunities. They compete with companies like Tencent, Sea, and Perfect World, which primarily focus on mobile gaming. Social media platforms (e.g., ByteDance) and online advertisers (e.g., AppLovin) are also moving into mobile games publishing. 

5G networks allow games to be downloaded faster than current 4G networks and aid the development of mobile-based cloud gaming services and augmented reality (AR) games. With the ability to support one million devices within a single square kilometer, 5G will drive more users towards mobile gaming, especially multiplayer titles. This, in turn, will boost the growth of mobile esports.

Reasons to buy

The growing maturity of streaming (supported by 5G), cloud gaming services, and mobile esports, combined with the fact that mobile platforms are close to technical parity with PCs and consoles, means most gamers will embrace mobile gaming in the next few years. This report will tell readers everything they need to know about this significant and dynamic theme.

Companies mentioned

37Games 

A1 Telekom 

Activision Blizzard 

Akamai 

Alibaba 

Alphabet (Google) 

Amazon 

Apple 

Applovin 

AppOnboard 

Asus 

AT&T 

Baidu 

Baishan 

BBK Electronics 

Bharti Airtel 

Black Shark 

BT Group (EE) 

ByteDance 

China Mobile 

China Telecom 

China Unicom 

Chukong Technologies 

Cloudflare 

Colopl 

DeNA 

Deutsche Telekom 

Electronic Arts 

Epic Games 

F5 Networks 

Facebook 

Fastly 

Game Creators 

Gamevil 

Gamua 

Godot Engine 

Huawei 

Hutchison (Three UK) 

IBM 

IGG 

Innersloth 

Jam City 

Kakao 

Kingsoft 

Krafton 

KT 

Lenovo 

LG Uplus 

Limelight 

Line 

MediaLab AI (Kik) 

Microsoft 

miHoYo 

MonoGame  

NCSoft  

NetEase 

Netmarble 

Nexon 

Nintendo 

Nubia 

OnePlus 

Ooredoo 

Opera 

Oracle 

Perfect World 

Plato Team 

Qihoo 360 

Rackspace Technology 

Rakuten (Viber) 

Reliance Jio 

Roblox 

Rovio 

Samsung Electronics 

Scirra 

Scopely 

Sea (Garena) 

Simutronics 

Sina 

Singtel 

SK Telecom 

Snap 

Sony 

Square Enix 

StackPath 

Supersonic Studios 

Swisscom 

SYBO Games 

Take-Two Interactive 

Telecom Italia 

Telefónica 

Telegram 

Telstra 

Tencent 

T-Mobile 

Ubisoft 

Unity Technologies 

Verizon 

Vivendi (Gameloft) 

Vodafone 

Xiaomi 

Zynga

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