< Key Hightlight >
This report discusses the markets of the optics and displays technologies within AR/MR and VR devices. The basic definitions of VR, AR and MR are as follows:
- Virtual reality (VR). This replaces reality with a completely new 3D digital environment.
- Augmented reality (AR). This overlays digital content on top of the real world.
- Mixed reality (MR): adds superimposed digital content that superficially interacts with the environment in real-time.
Optics
Why do optics matter? Optics influence the immersiveness of an AR/MR or a VR experience. If a user has effects such as God Rays, Rainbow effects, or headaches due to the vergence-accommodation issue, this can contribute to a negative experience. In the future, these problems will be overcome, and improvements and changes to the optical market in both AR/MR and VR devices are an important contributor these trends.
Within optics in AR/MR, this report discusses the different types of waveguides, such as diffractive and geometric waveguides in AR/MR devices. The report discusses the benefits and drawbacks of different optical methods and set-ups, with case studies from a number of the major players in these markets. Within VR devices, the main optics discussed are Fresnel lenses. These lenses magnify the display for the user to see, and have a big impact on the experience a user has when using a spatial reality device.
Displays
Another important aspect of an AR, MR or VR device is the display which is used to project the image. Typically, different micro-displays have been used for different spatial reality devices. For example, VR devices have historically used OLED or LCD micro-displays, used in the smartphone industry for many years, and they are a mature, high yield manufacturing choice for VR devices. However, in AR/MR devices, LCoS displays are the most common, because they provide a high brightness and good resolution quality for input to the optical waveguide. This report covers the 6 most important types of micro-display within spatial reality devices: LCD, OLED, DLP, LCoS, OLED-on-Si and mLED. Comparisons are made between the benefits and drawbacks for each display type, with forecasts for each within AR, MR, and VR devices.
Market Analysis
This report covers the forecasts for both the optical and display markets in AR/MR and VR markets. The current state of these markets is discussed and analysed with long range forecasts from 2020-2030 for revenue and volume by technology in:
- AR/MR Optics
- VR Optics
- AR/MR micro-displays
- VR micro-displays
Key Questions Answered in the Report
- How has COVID impacted the AR/VR market?
- What are the major drivers for optic choice in an AR/MR or VR device?
- What are the major drivers for display choice in an AR/MR or VR device?
- What the strengths and weaknesses of the six major micro-display types used in AR/MR and VR devices?
- How will the micro-display choice change in the future?
- How will the sales of optical devices and display devices evolve from 2020-2030?