< Key Hightlight >
DFC Intelligence’s PC Gaming Market Report analyzes and quantifies the global market for PC game software . This report is part of the ongoing DFC Intelligence Global Video Gaming research program that provides comprehensive coverage of global video game revenues, trends and forecasts. Issued annually, the PC Gaming Market Report report delivers analysis and forecasts of the market that companies rely upon for actionable intelligence and guidance that supports sound decision making.
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Purchasers of the report will receive DFC’s most current forecasting and analysis. The data is updated quarterly to reflect current market conditions and thinking. There is the option to purchase the report as a stand alone product or to receive the report along with subsequent updates for a nominal upgrade cost. See data sheet for details.
Our goal is to provide data and analysis that best suits the needs or individual client firms.
Key Coverage Points:
Key Trends in PC Games
- Emergence of Asia, MENA, Latin America and other regional markets
- Subscription-Based Games
- Social, Casual and Browser Games
- Virtual Reality
- High-End PC Game Hardware and Accessories
- PC Game Distribution
- Indie Game Development
- eSports
PC Game Business Models
- Pay-to-Play PC Game Business Models
- Games As A Service
- Free-to-Play Games
- PC Game Subscription Services
- Low-End PC games-as-a-service (Browser, social network)
- High-End PC Games as a Service (Battle Royale, MOBA, FPS)
PC Game Genres
Key Game Genre Classification
Forecasts by Game Genre
PC Game Software Market Size and Forecasts
Software Market Overview
Forecasts broken down by region:
- North America
- Western Europe
- Eastern Europe
- Japan
- China
- Korea
- Rest of Asia
- Rest of World