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2023-04-01 The Business of Video Games
Content&Copyrght/Game
DFC Intelligence

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Single User License
US$ 4,995

< Key Hightlight >

Video games have become a huge global business consisting of many niches and subsegments.  Navigating the major players and various business models can be confusing for even experienced industry insiders.

With years of consulting and research experience, DFC Intelligence helps experienced industry professionals assess new market opportunities while also explaining the basic lay of the land to outsiders evaluating the video game business for the first time.

The Business of Video Games is a major overview of the industry based on our years of experience.  This multi-component report looks at all the major segments of the video game industry.  This includes all major platforms and geographies.

The report consists of a over 300 pages of analysis in both pdf and PowerPoint formats.  These reports are designed to provide a high-level overview of how the game industry works across its entire value chain.

There is a focus on the role of major industry players from hardware manufacturers to distributors and content developers. A great deal of the focus on who makes the money when a consumer buys a video game.

The report looks at key industry trends including eSports, mobile games, streaming games, virtual reality, NFTs, digital distribution, micro-transactions, game genres, current and upcoming game systems, and much more.

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